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PostPosted: Tue Jun 28, 2005 11:30 pm 
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Kikkoman
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Kraka_Da_LAN wrote:
I wish I could tell my team to go to certain locations sometimes cuz they usually aren't where I think they should be.

You can, very easily.

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Last edited by Yeorwned on Wed Jun 29, 2005 11:22 am, edited 1 time in total.

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PostPosted: Wed Jun 29, 2005 5:23 am 
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Teh Pope
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affirmative

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[20:09] ShadowGuy: you should really lower you expectations of me


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PostPosted: Wed Jun 29, 2005 7:47 am 
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Rev. of Gnomeforest Baptist
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Hmm, I'll check into that. That would be nice, I know you can get into squads and lead the men, just couldn't figure out how to send other squads to certain place as commander. Cool. :D

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PostPosted: Wed Jun 29, 2005 11:21 am 
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Kikkoman
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Kraka_Da_LAN wrote:
Hmm, I'll check into that. That would be nice, I know you can get into squads and lead the men, just couldn't figure out how to send other squads to certain place as commander. Cool. :D

The same way you instruct your squad to move~

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PostPosted: Thu Jul 07, 2005 7:43 pm 
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First patch out~

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PostPosted: Fri Jul 08, 2005 12:21 am 
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Teh Pope
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not even gonna get it. too busy with GTA: SA, it's the new World of Warcrack :roll:

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[20:09] ShadowGuy: you should really lower you expectations of me


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PostPosted: Tue Jul 12, 2005 11:56 pm 
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NiNja!

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PostPosted: Fri Aug 12, 2005 12:47 am 
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oBUSo_ShadowGuy wrote:
not even gonna get it. too busy with GTA: SA, it's the new World of Warcrack :roll:

So, how did that turn out?

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PostPosted: Tue Oct 04, 2005 7:50 pm 
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Last patch from today noobed up BF2~ now I'm a First Sargent =(

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PostPosted: Wed Feb 15, 2006 10:47 am 
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Patch v1.2 changed a jack load of things that the game needed bad...they nerfed dolphin diving, fag jumping, fixed some things on medic pac, new sniper rifle and at unlock, promotions all the way to general, you can shoot down enemy UAVs, and made helos easier to shoot down...the days of gheydom are ending???

Readme File:
Battlefield 2?: V1.2

Patch v1.2

Hard Drive Space

Windows will require additional free hard drive space for its operating system (virtual memory). If you encounter the following message in an error dialog: "Ran out of virtual memory", free up some more hard drive space.

To install Battlefield 2 Version 1.2 you will need approximately 2.0 GB free hard disk space for the full patch or 1.5GB for the incremental patch, plus space for saved games.

If you have Battlefield 2 installed to a different hard disk than where you have Windows installed then approximately 375Mb (full patch) or 100Mb (incremental patch) of the required free space must be available on the hard disk where Windows is installed.

To install Battlefield 2: Euro Force you will need approximately 800Mb free hard disk space plus space for saved games.


BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH
- It is very important to remember that the Special Forces executable is an earlier version of the game. If you have purchased Battlefield 2: Special Forces after you have installed the patch, you will need to reinstall patch 1.2 after installing Special Forces.


BUG FIXES & GAMEPLAY TWEAKS
- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- Helicopters now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines without affecting other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum distance.
- Decreased Flashbang count from 4 to 3
- Replaced the existing Czech Flag with the correct one in the front end


EXPANSION OF RANKS
- Ranks have now been expanded to allow for players to rank up to General


NEW FEATURE
VISIBLE UAV
- The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the
UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end.
The Commander will be able to continue placing UAVs once the timer resets, as per current design.


KNOWN ISSUE
ATI CROSSFIRE CARDS
- Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory cause the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure change your resolution to a lower setting (e.g. 1024x768 or even lower).


IMPORTANT MESSAGE REGARDING BATTLEFIELD 2: EURO FORCE AND MULTIPLAYER
- All three Battlefield 2: Euro Force levels are configured for singleplayer as well as 16 and 32 players multiplayer. 64 players multiplayer is not supported.
================================================

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PostPosted: Wed Feb 15, 2006 4:50 pm 
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Rev. of Gnomeforest Baptist
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Yeormom wrote:

- Helicopters now carry 8 missiles rather than 14


But I don't wanna have to go reload mommy! :( /cry

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PostPosted: Wed Feb 15, 2006 11:19 pm 
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Overall the patch seems to be a good thing, however:

The jump animation is the same as when sprinting. I see a lot of effort was put into this.
AA vs aircraft is still unbalanced, just in the other direction this time. AA emplacements respawn too quickly (assuming you prudently take them out first or have teammates take them out from the ground), and the flares are much less effective than they used to be, it seems. I think it'd be a good idea to reduce preflight as well...opponents can fire about three missiles before you're clear of the pad. I think most of the crying from pilots is unwarranted though, or at least it would be if EA would tweak these new changes.
The bunny-hopping noob-tubing is gone (thank God)...but you can't do ANYTHING while in the air...such as toss C4 over a wall, throw a grappling hook higher, etc. And I didn't realize it until today, but I automatically start bunny-hopping whenever I run out of primary ammo and switch to pistol to end a firefight.
The nametag color bug is still present.
For some reason i couldn't knife a guy in an AA emplacement (kept making the metal on metal sound).
The friendly-fire landmines thing is stupid...it's extremely unrealistic of course, but I don't see how it can positively influence gameplay.
Some stuff like jump-proning I don't think they should have done away with, but that's their call. I can't count how many times I've rounded a corner only to find a tank or LAV sitting in the street, sprinted to a nearby wall and jump-proned over it to keep from getting pasted. Just like in Hollywood.
I know it balances gameplay, but I still find it silly that putting a half-inch hole through some dude's heart let's him sprint 50 meters and continue to fight.
A clanmate of mine is having trouble with the filters...still.
BF2 still crashes to the desktop for no reason (happened to me and another clanmate today within the same hour).

Still, there are a lot of good things. I just think that they should have fixed things like the nametag color bug, the filters, and the desktop crashes first, then worked on aspects game balance. How long til v1.21?

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PostPosted: Thu Feb 16, 2006 12:18 am 
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Kikkoman
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I haven't tried it out yet but not being able to jump and throw gernades while sprinting to get insane distance is really gonna throw me off.

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PostPosted: Sat Mar 18, 2006 5:38 pm 
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Kikkoman
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Didn't take long to warm my skillz back up~

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Take notice that the closet score was 50 since you'd divide the commanders in half to get actual points...bling bling

Edit: Here's another, different server, people, map, etc.
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PostPosted: Sat Dec 02, 2006 9:50 am 
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Kikkoman
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http://video.google.com/videoplay?docid ... medy&hl=en

This one is pretty good too...
http://video.google.com/videoplay?docid ... 3858&hl=en

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