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 Post subject: Review Silkroad
PostPosted: Fri Apr 28, 2006 12:41 pm 
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Kikkoman
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Post your personal experience and thoughts on Silkroad Online for others to read~

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PostPosted: Sat Apr 29, 2006 12:02 pm 
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Fragger
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It's different, and very fast paced. They do need to change it around a bit to where starting new characters isnt tedious. More character skins would be nice, but The gameplay itself is real nice. Uber micro required for hardcore fighting and a lower level can at least take on a higher level.

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PostPosted: Sat Apr 29, 2006 4:21 pm 
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Teh Pope
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well, it is different, and so far from what i can tell, very well designed for a free mmo, sure there are not that many skins or weapon classes, but for free? pretty good so far imo

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[20:09] ShadowGuy: you should really lower you expectations of me


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PostPosted: Sat Apr 29, 2006 4:25 pm 
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It's not supposed to be about as much weapon classes but how you point them- similiar to other skillable weapon games, including wow...

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PostPosted: Sun Jun 18, 2006 6:38 pm 
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Fragger
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well now that I'm deeper into the game I can say it's fairly addicting with the skills and trade runs. Free game > WOW = holy bejeezus

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PostPosted: Mon Jun 19, 2006 7:19 am 
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Kikkoman
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but teh radar question of teh day is does he perfer teh swg over it? keke

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PostPosted: Tue Jun 20, 2006 10:09 pm 
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Fragger
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Negative. I quit SWG and won't go back unless it does something uber.

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PostPosted: Thu May 10, 2007 9:08 am 
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Kikkoman
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Ra1d3r wrote:
Negative. I quit SWG and won't go back unless it does something uber.

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PostPosted: Thu May 10, 2007 11:14 am 
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Teh Pope
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teh bs meter art spilleth over

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PostPosted: Thu May 10, 2007 3:21 pm 
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woah! it did something uber

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PostPosted: Thu May 10, 2007 8:35 pm 
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Camper
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i never commented on my experiences with SRO but i spent many hours playing this game. Those were the best times of my life. Waking up at 5 in the morning and playing until about 10pm those were the good old days..


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PostPosted: Fri May 11, 2007 8:20 am 
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